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	<title>Ravuya Games</title>
	<link>http://rav.realitybytes.tk</link>
	<description>News from Ravuya Games</description>
	<language>en-us</language>
</channel>
<image>
	<title>Ravuya Games</title>
	<url>http://rav.realitybytes.tk</url>
	<link>http://rav.realitybytes.tk/0.png</link>
</image>
<item>
	<title>Glow 1.3</title>
	<description>Glow 1.3 is released. Major improvements:
* You can now "look ahead" with the mouse.
* Higher resolution framebuffer supported on modern NVidia and ATI hardware.
* Save/load bugs fixed.
* Glow Bomb is more obvious.
It's available for OS X and Windows.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Dot com!</title>
	<description>You can now access this page through ravuya.com. Hooray!</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>RSS feed</title>
	<description>I finally got around to adding an RSS feed to the news entries for this site.

I'm not sure if this site will continue in its current format after the release of Novarunner; I am going to probably overhaul all of my hand-written web software and replace it with some third-party CMS.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Questy Sightings</title>
	<description>Fans of Dr. Phineas Q. Questy might be interested to know that you can play as him in the new release of Tig Duels for Extraordinary Gentlemen.

Get your stab on!</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Updates</title>
	<description>I'm working on a new game, Novarunner. It's a 3D space RPG primarily oriented around trading, though there's certainly lots of combat and high adventure to be had. I'm planning on releasing it in the fall, and it will be available for my usual platforms.
I am also working on the Stick Soldiers 3 project, developing base technology and handling a lot of the game design. It's exciting to work on a sequel to such a popular game.
Note that I've released two updates to Glow since the initial release; if you're not running Glow v1.2.000, you're missing out on several features that make the game overall better to play.
Finally, the announcement you want to hear: I am going to work on a sequel to Glow shortly after the completion of Novarunner. It was either this or CSRPG 3, and I don't yet have the networking technology ready to go ahead with the CSRPG game I want to make.
Thanks for the hits and attention over the past few months! Glow has been downloaded over 1500 times, which puts it as my second most popular game, right after CSRPG 2, which has been downloaded over 3000 times!</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Bad Game Ideas in real life</title>
	<description>You know you want it.
"And we were planning on giving a very lavish prize for the person that got the highest score. It was the person who got like, a hundred [points]. So 800 hours of playing this. We were hoping that groups of people, like fraternities and stuff, would play."
"It was going to be, you got to go on Desert Bus from Tucson to Vegas with showgirls and a live band and just the most partying bus ever. You got to Vegas, we're going to put you up at the Rio, big thing, and then, you know, big shows."</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Oh...</title>
	<description>And a new re-design. But my fans are so swift they wouldn't miss such a major thing. I feel like I'm insulting your intelligence even by suggesting it. You people should be in Mensa. 

Seriously.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Glow is done.</title>
	<description>Glow is now released, go pick it up. I'm going to be documenting the developer features of it later on the Ravuya Labs site. I'll make an announcement when that's done.

Right now, Glow is version 1.0. That means that I'm obviously planning to make some bug fixes should they arise. I sincerely hope they won't, so I can start pushing the game all over. Please take a look at the game and let me know over AIM/MSN/email if you've noticed a big problem with what I've got going. Thanks a load, guys.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Glow and other fun stuff</title>
	<description>I'm currently working on Glow, a single-player action RPG set in a science complex overrun with zombies and genetically altered mutant killers.

Sounds stereotypical? Probably is. But it's a lot of fun to play so far, and I think you'll really like it.

I'll push out a firmer release date later this summer, along with the RSS feed for the front page news so you can all subscribe to my ramblings.

In the meantime, consult my GDNet blog for the latest and greatest from Glow.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Freezer 2 post-mortem posted</title>
	<description>I wrote up some choice words on Freezer 2. The language is a bit foul but honestly if you're playing a game about uncontrolled mass murder you'd think foul language would be the least of your moral concerns.

Anyway, take a look at it. It's up on top, and I'm still working on a new game for you guys.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>OS X CSRPG 2 update</title>
	<description>I got tired of people emailing me about not being able to run CSRPG2 because they didn't have the necessary Frameworks installed, so I did a new version. It'll launch even if you don't have SDL, SDL_image, SDL_mixer and SDL_ttf installed on your Mac.

It's been done with Xcode2 so it should run much faster on machines with G4s and above, and has a few other improvements and bug fixes backported from the Windows version. It has a new version number -- 1.2 -- as a result.

The download is a few megs bigger than before, but I think it's worth it.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Welcome to the future</title>
	<description>I've updated my website to look less terrible. Thanks to one of the many open source web designs out there, I was able to get nice clean CSS and make it go live.

Check out Josh Powell's other web-designs if you like this one.

Unfortunately, night mode and theme support are gone now, but I'll try to regain them.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Intel Macs and Universal Binaries</title>
	<description>If you're one of the lucky sons of guns with an Intel Macintosh, Freezer 2 is currently my only Universal Binary-enabled game. I don't know if it actually works, so if you have an IA32 Mac, lemme know if it runs for you.

As soon as I know if I am actually shipping UB, and if they work, I can start translating some of my older games.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>No more Christmas theme.</title>
	<description>I hope everyone had happy holidays. There's going to be some badass stuff coming in the next couple of months, so keep your eyes peeled. The Christmas theme is off now, but you can always reactivate it using the custom CSS feature in your browser (Using Firefox: View -> Page Style -> Crimbo. It's similar for Opera and Safari, dunno about IE)

You should also test out my new link blog; I'm going to add RSS to that eventually so you can keep track of random garbage and my rants.

As always, feel free to drop me a line if you like the games. I notice I'm getting a lot of Japanese visitors recently, so I'm kind of curious how you are getting on with my software.

It's also worth noting that CSRPG 2.0 was Game of the Month for December 2005 on Game Alchemy, though it wasn't much of a race.</description>
	<link>http://rav.realitybytes.tk</link>
</item>
<item>
	<title>Redesign</title>
	<description>I think you'll notice the screenshot crawler at the top, and now that downloads are per-project (click on the project page to go to the downloads for it), I'm going to make some other polishes.

I highly recommend that if you like my games, you go to the game alchemy entries for them and rate them up: CSRPG2, Freezer 2, Sloplifter. It's always nice to get feedback, and it helps encourage me to produce more stuff (especially telling me what it is you like and don't like).</description>
	<link>http://rav.realitybytes.tk</link>
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